

Can be ridden for movement speed higher than running (but not as fast as strafe jumping). Entrap - Slows movement within a large radius for 12 seconds.Healing - Regenerates health in a large radius around the nade.Spawn - Creates a spawn point that can be respawned on three times.Translocate - Teleports the player to where the nade "explodes".Nitro - Freezes enemies in a large radius.Touching these will ignite players and likely kill them. Napalm - Shoots several napalm globs in a circle around the nade.The offhand hook bind or drop weapon bind throws the grenade.
#SLOW XONOTIC DOWN MODS#
On some servers, this is combined with nade mods for even more chaotic matches.Ĭome in a variety of types. Intuitive controls, large maps, and typically CTF. VTOLs, spider mechs, jetpacks, land speeders, jets, tanks, and more. Weapon characteristics such as force are modified to be better conducive to completing certain obstacles. The mechanics otherwise are largely the same, except for the addition of double jumping. This mainly changes the physics to remove the speed limit and reduce the speeds and acceleration of circle jump and strafe jumps to be on par with Quake 3 Defrag. Shards, pills and Megas can still be taken. This adds extra rules for picking up items preventing players with 100 health or armor from taking 25 and 50 to give other players a greater chance of rebuilding stack. The competitive standard for Xonotic, and the expected ruleset for Duel.
